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Navigate a track with cues

You will: load a track, read the beatgrid and jump between its structural cues.

1. Load a track

Select a row, then press the play button on the row, or double-click the row. The track decodes and appears in the player. Playback uses your system's default audio output.

The player with a colour waveform, beat lines and five labelled cues

The player with the whole track, five cue markers and a button per cue.

2. Read the waveform

The colour waveform has three layers: bass, mids and highs. In the Layers style shown here, bass is cobalt, mids are coral and highs are ice-mint. You can change the palette in Settings > Appearance. Thin vertical lines are beats. Cue markers are labelled with a letter.

Below the waveform is a small overview of the whole track. Click it to seek.

3. Jump to a cue

Each cue has a button with its letter, name and time.

A row of cue buttons: Start, Drop, Breakdown, Drop 2 and End or Fade-out, each with a time

Cue buttons. Click one to seek there.

A typical set looks like this:

Cue Meaning
A · Start The first beat of the grid.
B · Drop The main drop.
C · Breakdown A breakdown, when the track has one that is long enough.
D · Drop #2 The second drop.
Breakdown #2 A second breakdown, when present.
E · End / Fade-out The last strong beat before the outro.

Not every track gets every cue. A track with no clear breakdown simply has fewer cues. The CUE button in the transport jumps to the first cue and pauses.

4. Zoom to the beats

Click the waveform to switch to a 16-second view that follows the playhead. Beat lines become clearly visible, so you can check that the grid sits on the kicks.

The waveform zoomed to a 16-second window with beat lines

16-second zoom. Click the waveform again to return to the whole track.

Use Left and Right to jump a bar (four beats) at a time, and Space to play or pause.

What just happened

The cue buttons and markers are drawn from the cues saved at preparation time. The beat lines come from the saved BPM and first-beat anchor. Cues are read-only in this release: you can seek to them, but not edit them. The detection logic is described in The cue engine.